Download 3DCoat Version 4.9.17 Floating (crack/keygen)

Download 3DCoat Version 4.9.17 Floating (crack/keygen)

3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. Today 3DCoat is available to learn at 290+ Universities, colleges and schools worldwide.
3DCoat is one of the most advanced software applications for creating detailed 3D models. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability across multiple tasks in an asset creation pipeline. These include Sculpting, Retopology, UV Editing , PBR Texture Painting and Rendering. So it can be called a 3D texturing software and 3D texture painting software and 3D sculpting program and Retopology software and UV mapping software and 3D rendering software all combined.
In short, 3DCoat removes the need to purchase (and learn) multiple specialty software titles, which happen to be comparatively expensive, by putting all the production-level tools in a single, affordable application.

Like many 3D applications, 3DCoat separates major tasks and toolsets into their own unique work environment, or Workspaces (often referred to as “Rooms”) with Workspace tabs located above the viewport. The main Rooms are Paint Room for 3D texturing, 3D texture painting  and PBR texture painting; Retopo Room for Retopology and Auto-retopology ; UV Room for UV mapping and UV unwrapping; Sculpt Room for 3D sculpting or Digital Sculpting as well as Voxel Sculpting and Render Room for 3D rendering.
The Paint, Sculpt and Retopo Workspaces have their own native Mesh objects, however, Sculpt (Workspace) objects do share the Paint tools in the Paint Workspace, using a Texturing paradigm known as Vertex Paint. Color, Glossiness, Depth and Metalness information is stored in each vertex rather than on a UV map. This allows the artist to paint PBR textures now (sculpt phase of a project) or later (after baking to a low-poly, UV mapped Retopo mesh).

PBR Texture Painting: For Texture Artists, 3DCoat has a very familiar UI layout and workflow, as well as many hotkey conventions that are shared with Photoshop. In fact, just 2 hotkey combinations (CTRL + P and CTRL + S) can send and retrieve textures between 3DCoat and Photoshop, so that both applications can seamlessly be utilized in concert with the other. When used across 2 Monitors, 3DCoat and Photoshop can feel like logical extensions of one another ensuring smooth interaction between 3D texture program and a 2D texture program.

3DCoat also has a 2D Texture Editor which can be docked anywhere within the Paint Workspace, allowing the artist to work interactively between a 3D viewport and 2D canvas. What is painted in 2D is updated live in the 3D viewport, while painting in the 3D viewport applies updates the 2D canvas at the end of each stroke.

“Conditions” Painting is a huge part of 3DCoat’s painting workflow. It allows the user to set conditions where paint will be applied, such as “More in Convex/Concave” areas, “More in Shadows,” etc. It’s also integrated directly into 3DCoat’s Smart Material Editor. Do you want more wear and/or metalness on the edges or extrusions? Adjust the amount in the editor and see the changes in a preview window prior to applying it to your model.

The UV and Tweak Workspaces work exclusively with Paint Objects (objects that are imported into the Paint Workspace). The Retopo Workspace can import low poly meshes, then a user can send a copy of it to the Sculpt Workspace, as a starting point for sculpting. Large Scale editing (using the Move, Transform or Pose tools) of the Sculpt Mesh can edit the Retopo mesh along with it, using a Toolbar Option to “Conform Retopo Mesh.”

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